Rules and Scoring:
RULES: The Back Bar is our differentiator and will have you laughing, crying, and amazed!
- Set Sling Towers 25+ feet apart
- To determine who starts match, play rock, paper, scissors
- A match is the entire game. A turn is one toss.
- A round is 6 tosses (3 by each player)
- Players (Slingballers) must toss from behind the front ground bar and alternate sling tosses.
- Throwing style is up to the player. (Past champs prefer the Sidewinder Style- See Optional Rules below).
SCORING:
- TOP BAR = 1 POINT
- MIDDLE BAR = 2 POINTS
- BOTTOM BAR = 3 POINTS
- REAR BAR = 4 POINTS
- A "NEGATION" is when your Slingball lands on the same crossbar as competitor, canceling each other points.
- Higher score from each round tosses first.
- The first player to reach an exact score of 21 Wins the match.
- If plater goes over 21 points in a round, player goes back to the previous score at the start of the round.
OPTIONAL RULES:
- THREE RING CIRCUS (1 POINT): Scoring all 3 Slingballs on the same cross bar.
- WATERFALL (1 POINT): Scoring 1 Slingball on each cross bar (Not including rear bar), with no negation.
- SIDEWINDER (1 POINT): Rapping a Slingball around one of the 4 vertical side bars on the ground level. The rope of the Slingball must be crossed.
- AUTOMATIC WIN: Snap back to opposite cross (Extremely rare and never been witnessed by humans!)