Rules and Scoring:

RULES: The Back Bar is our differentiator and will have you laughing, crying, and amazed!

  • Set Sling Towers 25+ feet apart
  • To determine who starts match, play rock, paper, scissors
  • A match is the entire game. A turn is one toss.
  • A round is 6 tosses (3 by each player)
  • Players (Slingballers) must toss from behind the front ground bar and alternate sling tosses.
  • Throwing style is up to the player. (Past champs prefer the Sidewinder Style- See Optional Rules below).

SCORING:

  • TOP BAR = 1 POINT
  • MIDDLE BAR = 2 POINTS
  • BOTTOM BAR = 3 POINTS
  • REAR BAR = 4 POINTS
  • A "NEGATION" is when your Slingball lands on the same crossbar as competitor, canceling each other points.
  • Higher score from each round tosses first.
  • The first player to reach an exact score of 21 Wins the match.
  • If plater goes over 21 points in a round, player goes back to the previous score at the start of the round.

OPTIONAL RULES:

  • THREE RING CIRCUS (1 POINT): Scoring all 3 Slingballs on the same cross bar.
  • WATERFALL (1 POINT): Scoring 1 Slingball on each cross bar (Not including rear bar), with no negation.
  • SIDEWINDER (1 POINT): Rapping a Slingball around one of the 4 vertical side bars on the ground level. The rope of the Slingball must be crossed.
  • AUTOMATIC WIN: Snap back to opposite cross (Extremely rare and never been witnessed by humans!)